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Online Casino Card Games – Card counting is a blackjack technique used to determine whether the player or dealer has an advantage in the next hand. Card counters are winning players who try to beat the casino’s house edge by keeping a running count of the low and high value cards dealt. They usually bet more if they have an advantage and less if the dealer has an advantage. They also change gameplay decisions based on deck construction.

Card counting is based on statistical evidence that high cards (aces, 10 and 9) suit the player, while low cards, (2s, 3s, 4s, 5s, 6s and 7s) suit the dealer. High cards suit a player in the following ways:

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On the other hand, blank cards suit the dealer. The rules require the dealer to hit strong hands (12-16 total), and low cards are less likely to produce these numbers. The dealer holding a strong hand will bust if the next card is a 10.

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Card calculators do not require special mtal skills; they don’t track or remember specific cards. Instead, card counters assign points to each card that measure the value of that card. They keep track of the sum of these values ​​with a running count.

The myth that the calculator keeps track of each card was presented in the 1988 film Rain Man, where the genius character Raymond Babbitt counts six decks easily, and the casino employee assures him that it is impossible to do.

Basic card counting systems assign a positive, negative or zero value to each card. When a card is used, the count is adjusted by the count value of that card. Blank cards increase the count; they increase the ratio of the top cards in the deck. High cards reduce the count for the opposite reason. For example, the Hi-Lo system removes one of the 10, jack, queen, king, or ace and adds one card between 2 and 6. 7s, 8s and 9s count as zero and do not affect the count.

The card counting system aims to provide point values ​​that are roughly associated with the card’s effect of extraction (EOR). EOR is the limited effect of removing a giv card from play. Counters measure the effect of removing all dealt cards and how that affects the house edge of the currt. Larger ratios between point values ​​create a better correlation with the actual EOR, which increases system performance. Such systems are classified as level 1, level 2, level 3, etc. The standard corresponds to the ratio between the values.

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The Hi-Lo system is a level 1 calculation; the active count never increments or decrements more than once. Multi-level counting, such as Z Count, Wong Halves, or Hi-Opt II, also divides the card values ​​to increase accuracy. Advanced calculations include values ​​such as +2 and -2, or +0.5 and -0.5. Advanced players can also keep a side count of certain cards such as aces. This is done where the accuracy of the bet differs from the accuracy of the play.

There are many side betting methods, including special purpose betting used for games with unusual non-profit betting options such as over/under betting.

Tracking more data at higher levels can hurt speed and accuracy. Some calculators earn more money by playing simple calculations faster than playing less complex calculations.

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The primary purpose of the card counting system is to assign point values ​​to each card that roughly correlate to the card’s “removal effect” or EOR (ie, the effect a single card has on the house’s advantage once it is removed from the game. ), so the player is able to measure the house’s advantage based on the composition of the cards still being dealt. Larger ratios between point values ​​can be better correlated with true EOR, but add complexity to the system. Calculation systems can be designated as “level 1”, “level 2”, etc., corresponding to the number of different points required by the system.

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The ideal system is the system that the player uses and offers the highest average dollar return each time it is handled at a fixed amount. With this in mind, the systems aim to achieve a balance of efficiency in three categories:

Wh the sum of all the deals of the unfixed cards gives a good prospect to the player with the help of a perfect playing strategy, there are expectations from the bettor. A program’s BC measures how effective the program is at notifying the user of the situation.

Part of the expected profit comes from changing playing strategies based on the known changed design of the cards. For this reason, the system’s PE measures how effectively it prompts the player to change strategy based on the actual composition of unprepared cards. System PE is important when the PE effect has a significant impact on overall profit, such as in single and double deck games.

Part of the expected profit in counting cards comes from taking insurance bets, which are profitable with higher numbers. Increasing the IC will provide more value to the card counting system.

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Some strategies count ace (ace-counting strategies) and others do not (neutral strategies). Including aces in the count improves betting relevance as the ace is the most important card in the deck for betting purposes. However, since an ace can be counted as a single or an elev, including an ace in the count reduces the accuracy of the fair play. Since PE is more important in single and double-deck games, and BC is more important in shoe games, counting ace is more important in shoe games.

One way to deal with such a trade-off is to ignore the ace to give a higher PE, while keeping the side count that is used to get the extra change in EV that the player will use to create more betting opportunities. find out which ones are usually not shown by a basic card counting program.

The most common hand-counted card is the ace as it is the most important card in terms of achieving BC and PE balance. In theory, a player can keep the side count of each card and get almost 100% PE, however, methods that involve more side counting PE become more complicated by an exponential rate as you add more side counting and human skill. the mind quickly becomes busy and cannot do the necessary calculations. Without pagination, PE can reach 70%.

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Since it has the potential to place a lot of demand on a person’s mind when using a card counting system, another important design consideration is ease of use. Advanced systems and systems with side counting will obviously be more difficult and in an effort to simplify, unbalanced systems remove the need for the player to constantly check the number of cards / decks already in play normally during timeouts. to reduce PE.

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The active count is the active sum of each card value assigned. If you use a balanced count (such as the Hi-Lo system), the active count is converted to a “real count”, which takes into account the number of decks used. With Hi-Lo, the actual count is the active count divided by the number of decks that have not been dealt; this can be calculated by dividing or equaling the average card value times the round times the number of rounds worked. However, there are many different types of real accounting equations.

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Counting back, or “Wonging”, involves standing behind the blackjack table and counting the cards as they are dealt. Stanford Wong first proposed the idea of ​​counting down, hce the name.

A player will enter or “Wong in” the game when the count reaches a point where the player has an advantage. A player can increase his bet when his profit increases, or decrease his bet when his profit decreases. Some back counters prefer to bet flat, and only bet the same amount as they played the game. Some players will stay at the table until the game is shaken, or they may “Quit” or leave when the count reaches a point where they no longer have an advantage.

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Countdown is usually done in shoe games, of 4, 6, or 8 decks, although it can be done in pitch games of 1 or 2 decks. The reason for this is that the figure is stable in the shoe game, so the player will be less likely to sit one or two hands and have to raise. In addition, many casinos do not allow “mid-shoe try” in single or double deck games which makes Wonging impossible. Another reason is that many casinos show more efforts to block card counters in their pitch games than in their shoe games, since the counter has less advantage in the average shoe game than in the pitch game.

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